Posted by Dan | Posted in Blog, Rants | Posted on 23-11-2010



Rules For Surviving The Zombie Apocalypse

I’ve just watched the pilot episode of The Walking Dead. My first impression was “28 Days Later with a Hollywood budget, made into a TV series” (which certainly wouldn’t be a bad thing) but a number of things annoyed me. These are things which are becoming increasingly common in zombie apocalypse scenarios and, considering one of the primary appeals of a zombie apocalypse is its delightfully Darwinian ability to weed out the slow and the stupid, I am concerned that the media are unfairly representing idiots as “worthy survivors” in this increasingly popular genre. As a public service I’m going to list the Top 10 rules that survivors (and scriptwriters) should adhere to. 1) Do not underestimate the importance of clear communication

I realise you’re probably in a hurry, but without attention to detail and a spot of foresight you’re not going to last long. Clear communication is important and saves lives.

Look at this: no punctuation and confusing layout. Atrocious. Imagine you were being chased by zombies and had to make a split-second decision about which locked door to hack open. “DONT DEAD OPEN INSIDE” is a bit puzzling, and I wouldn’t put it past some simpleton to remove the plank and start on the padlock before going “Oh, wait, I think it’s saying OH GOD A ZOMBIE IS CHEWING ME.”

I would advise “DON’T OPEN! ZOMBIES!!!” (preferably in red) for clearer emphasis.

Of course, it’s not just post-apocalypse that communication is key. Look at the scientist talking to the animal rights terrorists at the beginning of 28 Days Later. Instead of smiling manically and saying “Rage” in an evil way, he could have said: “These chimpanzees are contaminated with a highly contagious strain of rabies which is fatal to humans. If you let them out they’ll spread the infection everywhere and we would surely die.” I reckon that would’ve had a better chance at persuading them not to let the chimps loose.

2) Don’t walk around in the dark, you massive tool

If you need an explanation for this one, you deserve to get your brain eaten. Although I doubt it would provide much of a meal.

3) When you find an abandoned military base, take a tank. Not a bicycle.


Yes, I realise that bicycles don’t need fuel. But there’s probably room in the armoured jeep / tank / helicopter to fit the damn bike for in the future when that’s an issue. Anyway, you’re more likely to find fuel on the road than a puncture repair kit.

4) Unless your ammunition explodes, don’t bother

While the details of exactly how to kill the zombies depends on a number of factors (slow, shuffling zombies needing a single bullet to the temple are the most desirable ones to face), it’s generally a safe bet that they’ll keep on coming even if you’ve blown their limbs off. Emptying a 9mm clip into their chest isn’t enough to stop one, and when you’re faced with THOUSANDS it’s pretty standard maths to work out that shooting them repeatedly with a pistol is ineffective, no matter how great your aim is. Both standard and armour-piercing rounds are a total waste against the undead and will just make a lot of noise which is something one should generally avoid in such a scenario. The only ammunition to seriously consider is hollow-point and shotgun shells.

Just use a goddamn axe.

5) When you find a better base, stay there

“So this is the police station. It has its own heating and power, a huge armory, cages, thick walls, vehicles and broadcasting equipment.”

“Cool. Let’s have a shower, grab a handful of stuff and then head back to our exposed house in the suburbs.”

6) Put morality on the back-burner

“Welcome to our military fort. We have a minefield, heavy artillery, months of supplies, armoured vehicles, explosives, weapons aplenty, an army, and even a pet zombie so we can study them.”

“Wow. That’s perfect. What’s the catch?”

“Well, some of the soldiers are right cunts and would like to rape those two girls you picked up.”

Yep, that’s pretty damn horrific. But you know what else is pretty damn horrific? Being eaten by zombies. There’s hardly a moral high ground in situations like these, but out of all the possible ways you could resolve this problem I think the absolute worst has to be “Well then I’m setting the infected prisoner loose to infect everyone in this building, even the people who weren’t overly fussed on the whole raping idea, because while rape is abhorrent me murdering you all is somehow morally justifiable. Once I’ve finished killing you all, I’m taking the girls and we’re leaving. On foot. Without a weapon. Where our life expectancy will drop to approximately two hours.”

7) Most humans aren’t actually worth saving

When faced with the “do I risk my own neck to save that person?” dilemma, ask yourself “Were we not in a zombie apocalypse, would I give that person the time of day?” If the risk is greater or equal to the reward (it cannot be denied that you are more likely to rescue someone if you’d like to sleep with them), use their dilemma as a means to make your own safe getaway.

8) This includes people in your team

The dumb racist fuck, the crazy one who puts the group in jeopardy, the fussy one who complains about your fried rat but won’t offer to cook anything better, the ditzy blonde who runs in heels… sooner or later your team will contain one of these people.

While it may seem wise just to kill them before they get you killed, I would actually advise shooting them in the knees and using them as bait when you need a diversion.

9) Camping in the woods is dumb

I get staying out of the big cities, that’s wise. But that nylon tent isn’t going to provide much of a defensive structure if the zombies do find you. A cave or a mountain, with a good vantage point and difficult climbing involved (get a rope ladder), is a much better choice.

10) The dead ARE DEAD, you friggin’ moron

It doesn’t matter how emotionally attached you were when they were alive/uninfected: they’re gone. There is no cure, no sanctuary, and no God. Shoot them in the head with an axe. No exceptions.